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It's awesome, it's like Game Boy Mario!
It was so fun and nostalgic to be able to get coins with a rubber ball, meow!
On the other hand, the gameplay was a bit buggy and it took me quite a while to get to the end of the game.
There was a bug in the shooting stage when I got stuck in a wall and died, which gave me an error code, and twice it froze when I found a hidden block that allowed me to go to the top of the stage.
Here's the error code for the one where you get stuck in the wall

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Create Event

for object EndLevelControl:

Unable to find any instance for object index '5' name 'Player'

at gml_Object_EndLevelControl_Create_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_EndLevelControl_Create_0 (line -1)

called from - gml_Object_boss_button_Alarm_2 (line -1) - <unknown source line>

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hey! think i might have replied to this before, but can't see the reply :p

thank you very much for playing and incredible of you to create the video! thank you!

i've managed to easily replicate the shooter stage error - thanks for posting that (and of course, sorry about the crash!)

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meow~!

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Made a video

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amazing guys! thank you for playing! it's really helpful to see you play through it :)

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Happy the video is helpful and really looking forward to playing more.

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Hello fruit friend, just played the game and realy enjoy it.

Like Kompaan had saida the coyote time would be nice, or a more slower fall, for me it look to heavy. The power up was a beaty wierd, i was expecting something like the fire flower of the Mario games, but i get it in the end.

Sadly i can´t record it, but realy like it, loke foward to see more of it.

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thanks for playing and the feedback MrMagui!

i have increased the coyote time a little bit and am definitely playing around with a slower falling speed as it is strange to go back to from the expectations of modern platformers.

thanks again! will be posting another build as soon as i can :)

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hey fruit friend, dutch friend here!

I played it and I liked it. I did use a program to map keyboard to controller to play on that.

I’m quite sure you’re going off super mario land physics here (well, not just the physics, but I’m not complaining :). I would still consider slightly lowering the acceleration while walking off a ledge and maybe having like 1 frame of coyote time, even tho SML doesn’t have that. Even without that, I still enjoyed hopping around!

Recording, no commentary: https://youtu.be/W1QdB8QmX3o

hey Kompaan👋

thank you so much for playing and submitting a recording + feedback - it is incredibly useful! thank you!

yes i very much see your point - i added coyote time despite the original, and i'll definitely test extending it a tiny bit and adjusting the brutal falling acceleration!

amazing gameplay, and thanks again! you're a dream!

- fruit friend